Thứ Tư, 19 tháng 2, 2014

CodeProject | Mobile Newsletter - Worldwide spending on mobile game apps tripled in 2013 to $16B

5 articles this week
Welcome to this week's Mobile Development newsletter from CodeProject.
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Malware-infected Android apps spike in the Google Play store
Open is always better, right? Ah well, at least they'll be caught by Google's stringent Play guidelines and testing. /sigh Of course, before I start laughing too hard, "Apps in Apple's store were not analyzed." (more: Computer World)
First Ubuntu phones to launch in 2014
Not sure which - if any - carriers will pick them up, though. I suppose the good thing is that porting from Ubuntu desktop might be easy, but coming into a two horse race (with three other nags already following far behind) seems a silly thing. (more: Tech world)
Worldwide spending on mobile game apps tripled in 2013 to $16B
That number boggles my mind. If everyone on earth bought one 99 cent app, it wouldn't be enough. Some people are really buying stuff! (I so need to write a mobile game or five to get on this gravy train) (more: Venture Beat)
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The man behind Android++
Money quote: "Visual Studio is actually very flexible and could support development on a number of different platforms." Yeah, sure would be nice... (more: SD Times)
New website helps users opt out of smartphone tracking
Instead, you can be tracked by a site you registered at to avoid tracking (more: ZDNet)
PayPal opens up mobile SDK to developers across the world
"THIS IS YOUR GOD" (more: Read Write)
Debunking four myths about Android, Google, and open-source
Several stories recently have spread misinformation about how Google licenses Android and its services. Here's the real story on how Android licensing works with open source and Linux. (more: ZDNet)

Latest Articles

5 articles overall. 3 new, 2 updated.

New articles added

.NET Framework

Android

  • Android Sensor Fusion Tutorial - Paul Lawitzki
    This article presents one approach to increase the quality of rotation information gathered from different sensor sources using a simple sensor fusion algorithm, specifically on an Android device.

iPhone

  • 2d Textures in cocos2d-x V3 - _Maxxx_
    Well it wasn’t as easy as I thought it was going to be, but I managed to get a version of my scrolling texture program working under cocos2d-x V3 Beta 2. I set up cocos2d-x v3 as in my previous … Continue reading →

Articles updated

Date and Time

Tips and Tricks updated

Android




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