Thứ Tư, 6 tháng 5, 2020

Mobile Newsletter - Xamarin.Forms 4.6: Material Components, Shell, and the Future

Mobile Newsletter - Xamarin.Forms 4.6: Material Components, Shell, and the Future

Welcome to this week's Mobile Development newsletter from CodeProject.

Industry News

Flutter now uses Apple's Metal API for iOS GPU access by default, brings faster animations and uses less memory.
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ZDNet
Mobile app development using hybrid frameworks has come a long way since initial release in 2008. With the improvements being made to the JavaScript engine and improved processing power available to mobile phones, the major concern people had when they considered developing their apps using the hybrid approach — namely, performance — has all but been eliminated, and cross-platform frameworks have seen a surge in popularity.
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Smashing Magazine
We are shipping Xamarin.Forms 4.6 with a host of quality improvements, including several new feature previews.
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Xamarin blog
2019 was a big year for advancements in technology for Flutter plugin authors. We introduced the Android Plugin API 2.0, which provides a more robust and full-featured way to implement Android support in your plugins.
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Flutter
Here we create a new custom Animation. It takes in a a callback to set any properties to a value that will be increased over time.
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James Montemango
Constraints go down. Sizes go up. Positions are set by parents.
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Flutter Community
When we started planning Android 11, we didn't expect the kinds of changes that would find their way to all of us, across nearly every region in the world.
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Android Developers blog

New articles added

Product Showcase

  (0 votes) by Dawid Borycki (updated yesterday)
In this article, we see how to set up Android Studio for native C++ development, and to utilize Neon intrinsics for Arm-powered mobile devices.



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