Thứ Tư, 8 tháng 4, 2015

Mobile Newsletter - UNITY 3D - Game Programming Introduction

Mobile Newsletter - UNITY 3D - Game Programming Introduction
Welcome to this week's Mobile Development newsletter from CodeProject.
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3 UX ideas for the new generation of mobile apps
Financial services tech firm FIS is trying out three approaches to smarter mobile apps that any developer should consider (more: InfoWorld)
Dealing with Privacy Principles with Regards to Mobile App Development
Mobile computing devices and their various accessories can be seen as some of the most successful computing devices of all time, with the adoption of smart phones and tablets seeing wide-scale uptake. (more: developer.com)
Coding for cars: The next generation of mobile apps
Developers will need to rethink UIs, connection strategies, and how to capitalize on new data streams -- especially as autonomous cars start rolling off the lots (more: InfoWorld)
Translating your Objective-C project to Swift
A step-by-step approach to using Swift with Objective-C. (more: Radar)
Windows Phone 8.1 GDR2 adds a Reset Protection feature to stop smartphone thieves
Microsoft will offer smartphone makers a new anti-theft feature if they use Windows Phone 8.1 GDR2. (more: Windows Central)
Samsung Galaxy S6 versus iPhone 6: Camera shootout!
Few things are more important in a smartphone today than the camera — and both Samsung and Apple know how to do imaging well. (more: Android Central)
5 months after release, Android Lollipop is on just 5.4% of devices
It's time once again to check in on Android distribution numbers. (more: Phandroid)

New articles added

Android

  (0 votes) by Android on Intel (updated yesterday)
The steps below provide a general description of how to setup, build, and run a new native application in Android Studio 1.0.1.
  (0 votes) by Android on Intel (updated yesterday)
This article discusses design considerations for building apps for Glass and how to build hybrid glass applications using the Mirror API and GDK.
  (0 votes) by Android on Intel (updated yesterday)
In this article, I will explain how to build an NDK app for Android* on Intel® architecture.
  (0 votes) by Android on Intel (updated yesterday)
Intel has developed a valuable tool for developing parallel applications called Intel® Threading Building Blocks (Intel® TBB).
  (0 votes) by Android on Intel (updated yesterday)
This article introduces Android Memory Management and explains various aspects that play a role in the management system.
  (0 votes) by Android on Intel (updated yesterday)
The intention of this guide is to provide quick steps to create, build, debug, and analyze OpenCL™ applications with the OpenCL™ Code Builder, a part of Intel® Integrated Native Development Environment (Intel® INDE)

Game Development

  (1 votes) by Vahe Karamian (updated 5 days ago)
The tenth article in a series to discuss Unity 3D and how to get started with your own 3D projects.

Mobile Development

  (0 votes) by Anele 'Mash' Mbanga (updated 1 hour ago)
Demonstrate how you can create a JQuery Mobile app and use XML as a backend - single XML record approach by using xml2json.js and json2xml.js.

Product Showcase

  (0 votes) by Android on Intel (updated 2 days ago)
This article walks you through a simple example showing how to use Google Android* Studio within Intel® Integrated Native Developer Environment (Intel® INDE).
  (0 votes) by Android on Intel (updated 2 days ago)
The objective of this article is to show a method for accessing a REST based database backend from an Android* app using MongoDB* and Spring IO*.

Articles updated

Game Development

  (60 votes) by Vahe Karamian (updated 4 days ago)
The first article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (26 votes) by Vahe Karamian (updated 4 days ago)
The third article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (22 votes) by Vahe Karamian (updated 4 days ago)
The second article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (16 votes) by Vahe Karamian (updated 4 days ago)
The fourth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (10 votes) by Vahe Karamian (updated 4 days ago)
The sixth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (10 votes) by Vahe Karamian (updated 4 days ago)
The seventh article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (8 votes) by Vahe Karamian (updated 4 days ago)
The fifth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (5 votes) by Vahe Karamian (updated 4 days ago)
The ninth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (4 votes) by Vahe Karamian (updated 4 days ago)
The eighth article in a series to discuss Unity 3D and how to get started with your own 3D projects.

New Tips and Tricks added

Android

  (0 votes) by Yesy (updated 11 hours ago)
Demonstrate how to use the Android drawingstate



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