Chủ Nhật, 26 tháng 7, 2020

The Daily Build - Bring Your Animations to H264/HEVC Video

The Daily Build - Bring Your Animations to H264/HEVC Video
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Headline article

Bring Your Animations to H264/HEVC Video

  (19 votes) by Shao Voon Wong (updated yesterday)
Bring your animations to H264/HEVC video using C++ and C# with h/w acceleration

New Articles, Tech Blogs and Tips

.NET Framework

  (8 votes) by honey the codewitch (updated 2 days ago)
Using await in scenarios where you want to await custom items with or without using Task.Run()
  (3 votes) by honey the codewitch (updated 21 hours ago)
Take control of which thread your code gets executed on, and how it does.
  (2 votes) by honey the codewitch (updated 2 days ago)
Add progress reporting to your downloading or copying using this code

Artificial Intelligence and Machine Learning

  (1 votes) by Sergey L. Gladkiy (updated 2 days ago)
In this article we will explain how to use the pre-trained CNN for estimating a person's age from an image.

C#

  (4 votes) by Akram El Assas (updated yesterday)
Dependency Injection and IoC Containers in C#
  (1 votes) by Marijan Nikic (updated 6 hours ago)
A simple, yet powerful and fast Windows Forms app for batch renaming files

Client side scripting

  (0 votes) by Volodymyr Kopytin (updated 19 hours ago)
The world of applications development is vast and rich. There are small blocks. There are bigger composite abstractions. Different programming languages. Libraries for the programming languages. New trends, fashions. Forgotten treasures. Silent components that have kept unnoticed.

Cross Platform

  (0 votes) by Tareq_Gamal (updated 2 days ago)
Multitheading-based Simple way to control a PlayStation Controller with added Events and Naming buttons, and more options

Programming Tips

  (0 votes) by Member 14898764 (updated yesterday)
Run GeoDjango on Elasticbeanstalk container using Python

Updated Articles, Tech Blogs and Tips

Win32/64 SDK & OS

  (10 votes) by Shao Voon Wong (updated yesterday)
H264/HEVC Video Encoder for recording OpenGL rendering

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