Thứ Tư, 27 tháng 3, 2019

Mobile Newsletter - Build your next iOS and Android app with Flutter

Mobile Newsletter - Build your next iOS and Android app with Flutter

Welcome to this week's Mobile Development newsletter from CodeProject.

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Industry News

Chrome on Android's Data Saver feature helps by automatically optimizing web pages to make them load faster. When users are facing network or data constraints, Data Saver may reduce data use by up to 90% and load pages two times faster, and by making pages load faster, a larger fraction of pages actually finish loading on slow networks. Now, we are securely extending performance improvements beyond HTTP pages to HTTPS pages and providing direct feedback to the developers who want it.
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Chromium
Mobile development is full of compromises. When you're building a new app, you're often forced into a difficult choice: do you build the same app twice—once for iOS, once for Android—so that you have a high quality experience for both platforms?
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The Keyword blog
Today, it's typical when searching for mobile development solutions to stumble upon head-to-head comparison articles like Native vs. Cross-platform or Full-Code vs. No-Code, etc., which more often than not showcase common information like performance reviews and feature checklists.
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Ionic Framework
Historically iOS applications have had a number of limitations when running on a device, as Apple disallows the execution of dynamically generated code. Applications are compiled "Ahead of Time" (AOT) before deployment because of this.
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Xamarin blog
Svelte Native is a new approach to building mobile applications using NativeScript. Where other JS-Native frameworks like React-Native and Nativescript-Vue do the bulk of their work on the mobile device, Svelte Native shifts that work into a compile step that happens when you build your app.
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Svelte

New articles added

Product Showcase

  (0 votes) by IAmJoshChang (updated 2 days ago)
In this article, we touch on common situations where you must work to update a 32-bit app, like: Having an older Android project that needs to be updated to a higher API-Level, working in a game engine like Unity, and working in an Android project that uses native libraries like Cocos2d-x



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