The Daily Build - Abstracting TCP Communications, and Adding What Should Be the New Basics 13 new and 2 updated articles today
Friday, February 08, 2019 | | | Instant APIs from your Database Create APIs from existing enterprise data. Hook up any SQL or NoSQL database and the API Server instantly generates flexible, comprehensive, and fully documented APIs - no custom development required. Download Now! | Headline article | (44 votes) by pdoxtader (updated 13 hours ago) AbstractTcpLib: A TCP library that features asynchronous socket programming, concurrent file transfers per client, AES256 Encryption, LDAP Authentication, Client / Server communication, Peer to Peer communication, Object serialization and raw byte communication in one library for C# & VB.NET | New Articles, Tech Blogs and Tips | (8 votes) by Fred Song (Melbourne) (updated 20 hours ago) Angular 7 with .NET Core 2.2 - Global Weather (Part 2) | | (0 votes) by Don Hoang (updated 15 hours ago) This post describes implementing ASP.NET Editable Gridview using Bootstrap 4 | | (0 votes) by IAmJoshChang (updated 22 hours ago) Welcome back to day 87 and part 3 of adding the Magnet Power Up. In the last post, we finally created the magnet effect that allowed the coin to hover towards you. However, there's one problem: how do we know if the magnet power is gone? We don't, there's no indication at all! | | (2 votes) by Sibeesh Passion (updated 11 hours ago) In this article, we will create our own cryptocurrency and our own private consortium network in Azure. We will be using Ethereum proof of work consortium solution from Azure. | | (0 votes) by IAmJoshChang (updated 22 hours ago) We're back to another day at creating the Cube Flyer again. In the last few posts, we added a basic sound effect to our game and it sure does make the experience better! | | (0 votes) by Member 13871208 (updated 17 hours ago) More on data manipulation | | (0 votes) by IAmJoshChang (updated yesterday) In the previous post, we worked on adding our new score-multiplier power-up into our game. Today we're going to continue to build upon that. I decided to make some changes, I know I've been calling it the score multiplier, but in retrospect, the score doesn't really do anything for you. | | (0 votes) by IAmJoshChang (updated yesterday) Welcome back! Today, we're going to finally move on to the second up of our three power-ups! In the past 4 posts we talked about implementing a magnet power-up, today we're going to work on a score multiplier power-up! | | (0 votes) by IAmJoshChang (updated 22 hours ago) Welcome back to day 88! In the previous day, we created the music loop for our magnet power-up. Today, we're going to continue to work on creating visual special effects for our magnet power-up. | | (0 votes) by IAmJoshChang (updated 22 hours ago) Welcome to Day 86! After two or so posts talking about making the power-up magnet, we're finally at the point where we have the infrastructure to write the magnet power up. I Promise! | | (0 votes) by IAmJoshChang (updated 22 hours ago) Are you ready for another exciting installment of adding power-ups? Today we're going to start implementing the first power-up! The coin magnet! With the magnet power-up, whenever we get close to a coin, the coin will start flying towards us. | | (0 votes) by IAmJoshChang (updated 22 hours ago) Welcome to day 84, today in our Endless Flyer game we're going to start implementing new features, specifically, we're going to start implementing a power-up system. | | (0 votes) by IAmJoshChang (updated 22 hours ago) Another day and another post! In today's post, we're going to look into how we would go about adding sound effects into our game. Our goal today is to: Get a simple coin pick up sound effect. Create a SoundManager class that will house all of our sound effects/background music. | You may also like... Updated Articles, Tech Blogs and Tips | (2 votes) by Mark H Bishop (updated yesterday) Computational classes and a GUI interface to illustrate usage | | (6 votes) by Valerii Tereshchenko (updated 5 hours ago) Comparison of different ways of handling side effects in React | |
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