Thứ Hai, 25 tháng 9, 2017

The Daily Build - WPF: Webcam Control

The Daily Build - WPF: Webcam Control
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Headline article

WPF: Webcam Control

  (134 votes) by Meshack Musundi (updated 17 hours ago)
A WPF control for displaying and recording video from a webcam

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  (0 votes) by girishmeena (updated 15 hours ago)
All the information regarding ajax file upload control and validation

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  (0 votes) by David Crow (updated 14 hours ago)
Brief example on how to use Android and Arduino to control a DC motor and LEDs over Bluetooth

C#

  (1 votes) by Leif Simon Goodwin (updated 17 hours ago)
I present a simple method to convert the elements in an enumeration into strings. This tip is suitable for enumerations whose elements are of the form RedAndBlack, which readily converts to "Red And Black".

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  (4 votes) by Chris_Yu (updated 5 hours ago)
Functional programming in front-end development

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  (0 votes) by Komron Nouri (updated 2 hours ago)
A quick helper library for accessing the network locations on a computer, by creating a helper class that is similar to the System.IO.DriveInfo class.

Game Development

  (0 votes) by Member 13427521 (updated 15 hours ago)
CodeProject It was a blast at PAX West, but it's time to get back to our regularly scheduled postings. Finally back to the original coding on Day 3. I left off creating the background, the player object, and the ability to shoot! Some of the core topics that were talked about in today's tutorial in
  (0 votes) by Member 13427521 (updated 15 hours ago)
Welcome back to the 2nd "day" of my 100 days of VR! We last left off going through the Unity Roll a ball tutorial.
  (0 votes) by Member 13427521 (updated 15 hours ago)
he first step to learning VR is learning how to use one of the game engines that supports them.
  (0 votes) by Member 13427521 (updated 15 hours ago)
CodeProject When just starting out in Libgdx to develop a mobile game I came into a fast realization. It's a big pain in the butt to constantly test my changes from the game to my phone. Luckily, I quickly realized that you can run your game on your desktop instead of Android. Hurray for cross-plat

Raspberry Pi

  (0 votes) by Hussain Patel (updated yesterday)
In this article we will how to use Breadboard- its a great we to connect circuits and you pi together.

Uncategorised Technical Blogs

  (1 votes) by Member 13427521 (updated 18 hours ago)
CodeProject Welcome back to Day 11 of my 100 days of VR development! Continuing from where we left off, we have a cube as an enemy, we can do better than that. In fact, today, after playing around with creating my own character animations with rigging and Unity's Mecanim system and I'll tell you th
  (1 votes) by Member 13427521 (updated 18 hours ago)
CodeProject Welcome back to day 7, after the behemoth that was "yesterday's" Survival Shooter tutorial, I'm itching to get back to coding something. At this point, we have gained enough experience to start making some very simple gameplays on our own. And that's exactly what I'm going to do! Note h
  (0 votes) by Member 13427521 (updated 18 hours ago)
CodeProject Here we are at Day 12 of the 100 days of VR. Yesterday, we looked at the power of rig models and Unity's mecanim system (which I should have learned but ignored in the Survival Shooter tutorial…) Today, we're going to continue off after creating our animator controller. We're going to c
  (0 votes) by Member 13427521 (updated 19 hours ago)
CodeProject Welcome to a very special day of my 100 days of VR. Day 10! That's right. We're finally in the double digits! It's been an enjoyable experience so far working with Unity, especially now that I know a bit more about putting together a 3D game now. We haven't made it into the actual VR as
  (0 votes) by Member 13427521 (updated 18 hours ago)
How to set up a weapon
  (0 votes) by Member 13427521 (updated 18 hours ago)
CodeProject Here we are on day 8! Yesterday we created a very simple map for a simple FPS feature. Today, I went to look to see how we can move a character around in the scenery that was created. Here's what I got! Creating our character The first thing I figured out who was the "character". Turns
  (0 votes) by Member 13427521 (updated 18 hours ago)
CodeProject Today in day 6, we're going to finish the rest of the Survival Shooter tutorial and finally move on to developing a simple game of my own! Today, we learn more about: Creating the UI Attacking and Moving for the player and the enemies Raycasting Creating more animations …And more! So le
  (0 votes) by Member 13427521 (updated 18 hours ago)
CodeProject Alright, we're back at it again, with day 5 of working with Unity. We just finished the Unity Space Shooter tutorial from Day 2-4 and now today we're going on to look at the next set of tutorials: the Survival Shooter tutorial! Building up on what we already learned in our toolkit, we'r
  (0 votes) by Member 13427521 (updated 18 hours ago)
CodeProject Here we are back on Day 4, today, we’re going to finish the Unity Space Shooter by adding the remaining UI, enemy spawning system, and then creating an end game state. So without anymore delays, let’s get started! Audio To create audio for the game we need to add an Audio So
  (0 votes) by Member 13427521 (updated 15 hours ago)
CodeProject When I first started out with Scene2d for UI work in Libgdx I was introduced to the concept of skins. It seemed like a really convenient way for me to define how my UI elements look like. Scene2d comes with a series of pre-defined Widgets. Widgets you can think of as the UI elements tha
  (0 votes) by Member 13427521 (updated 15 hours ago)
CodeProject An interesting dilemma that I ran into when working on my game in Libgdx with your favorite subject! Fonts, specifically today,  I wanted to talk about how to center text in Libgdx. For example let's say you want to have text on an HP bar. How would you keep it in the center? You might
  (0 votes) by Member 13427521 (updated 11 hours ago)
CodeProject So continuing from my previous post about using a True Font Type for LibGDX, there's a problem you might notice that will happen when your font size is too small. The quality suffers! Check this out for example:  vs  On the left side you can see that the font looks horrible and you can'

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  (3 votes) by ellwoods (updated 21 hours ago)
Creating a Code Coverage badge from TeamCity

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