Welcome to this week's Mobile Development newsletter from CodeProject.
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Windows Phone is now officially Windows Mobile again
Not to be confused with Windows Phone, Windows CE, PocketPC, or probably a few other names I've forgotten. (more: The Verge)
Why 'mobile first' may already be outdated
What matters is screens, not devices. Mobile app driven companies are now building complimentary web apps. (more: Intercom.io)
Announcing Ionic 1.0
Yet another hybrid mobile SDK, but look - 1.0! Not a Beta, Alpha, Preview, or UAT in sight! (more: Ionic)
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Swift vs. Objective-C: 10 reasons the future favors Swift
It's high time to make the switch to the more approachable, full-featured Swift for iOS and OS X app dev (If you've used O-C, you know why) (more: IT World)
An Introduction to Mobile-First Media Queries
When I started down the path of understanding the impact of responsive web design, I had an easy time finding out how to do something with media queries, but I had a harder time finding out why I should do it a certain way. (more: Sitepoint)
Apple expands App Analytics beta to all developers
Apple on Wednesday opened up the App Analytics beta to all registered iOS developers, moving beyond an early system in which people had to request access and briefly wait for their chance to participate. (more: Apple Insider)
Manifold.js
The simplest way to create hosted apps across platforms and devices. (more: Manifold)
New articles added
ASP.NET
(9 votes) by (updated yesterday) This post is meant for beginners in MVC pattern. If you're novice to this framework then read this post of mine. |
Boards / Embedded devices
(0 votes) by (updated 5 days ago) Connecting the Intel® Edison board to your Android Phone with Serial Port Profile (SPP) |
Game Development
Articles updated
Game Development
(71 votes) by (updated 5 days ago) The first article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(29 votes) by (updated 5 days ago) The third article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(27 votes) by (updated 5 days ago) The second article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(18 votes) by (updated 5 days ago) The fourth article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(12 votes) by (updated 5 days ago) The sixth article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(12 votes) by (updated 5 days ago) The seventh article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(10 votes) by (updated 5 days ago) The fifth article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(7 votes) by (updated 5 days ago) The ninth article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(5 votes) by (updated 5 days ago) The eighth article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
(4 votes) by (updated 5 days ago) The tenth article in a series to discuss Unity 3D and how to get started with your own 3D projects. |
New Technical Blogs added
Client side scripting
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