Thứ Năm, 26 tháng 3, 2015

The Daily Build - 27 Mar 2015. UNITY 3D - Game Programming Introduction

The Daily Build - 27 Mar 2015. UNITY 3D - Game Programming Introduction

Last call for Azure IoT article submissions

Want a share in over $10,000 in cash prizes? Create a free Azure trial account and submit an article that outlines an IoT project using Microsoft Azure before 31 March 2015 at 11:59 p.m. ET for your chance to win. Contest rules and entry details here.

Congrats also goes out to Argorob and Todd Christell who each took home $200 in prize draws earlier this week. There is one more $200 draw and a final $1,000 draw open to eligible contestants from the USA. Create an Azure trial account and upload proof of registration to be entered in the remaining prize draws. Good luck!

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  (0 votes) by Nathan Gloyn (updated 15 hours ago)
ASP.Net Identity is Microsoft's latest implementation of a membership and identity service which will replace ASP.Net Membership, SimpleMembership and Universal Membership. The out of the box implementation of ASP.Net Identity is, unsurprisingly, coupled to Entity Framework (EF) which means if you d

ASP.NET

  (1 votes) by Dominic Burford (updated 10 hours ago)
Authenticate your web applications using JSON Web Token

Azure

  (1 votes) by Gaurav Kumar Arora (updated 10 hours ago)
In this article, we will discuss basics of Azure API Management to manage our Web API.

C / C++ Language

  (0 votes) by Elangovan Deivasigamani (updated 10 hours ago)
QML property binding with QT C++

C#

  (2 votes) by Vladimir Khorikov (updated 15 hours ago)
This is the second article in my Functional C# blog post series. Functional C#: Immutability Functional C#: Primitive obsession Functional C#: Non-nullable reference types Functional C#: Handling failures and input errors What is primitive obsession? Primitive obsession states for using primitive ty
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I’m starting a series of articles in which I want to show how to program in C# in a more functional way. Functional C#: Immutability Functional C#: Primitive obsession Functional C#: Non-nullable reference types Functional C#: Handling failures and input errors Why immutability? The biggest pr

Custom Controls

  (8 votes) by Bharath K A (updated 5 hours ago)
This is a simple HTML5 WebSocket service that streams live, real-time data to browser grid control. This service is capable of automatically computing math expressions on the fly (dynamically at runtime)

Game Development

  (1 votes) by Vahe Karamian (updated 5 hours ago)
The ninth article in a series to discuss Unity 3D and how to get started with your own 3D projects.

IoT on Azure

  (0 votes) by Glenn Vassallo (updated 22 hours ago)
An end to end IoT system utilising Microsoft Azure Cloud Technology and an embedded device, the Texas Instruments CC3200 LaunchPad (Single Chip Wi-Fi MCU).
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New York City MTA bus tracking app for Win 7/8 with Azure Cloud backend services

SharePoint Server

  (0 votes) by Melick (updated yesterday)
In my previous post (JSOM List Operations in SharePoint Apps in a proper way (Provider Hosted and SharePoint Hosted)–CRUD) I have explained how to work with basic list operations.  Here I'm explaining the CAML and search options that we can perform. (function (spa, $, undefined) { window._sa = s

VB.NET

  (2 votes) by Duncan Edwards Jones (updated 18 hours ago)
A utility to help turn flat files (.csv, tab separated etc.) into type-safe CLR objects with validation using attributes

Windows Phone 7/8

  (0 votes) by Gaurav Kumar Arora (updated 23 hours ago)
In this article we will discuss all about how to consume ASP.NET WEB API using RestSharp for Windows Phone.

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.NET Framework

  (8 votes) by Sergey Alexandrovich Kryukov (updated 15 hours ago)
Popular question on Forms collaboration, also answered for WPF

Game Development

  (54 votes) by Vahe Karamian (updated 5 hours ago)
The first article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (20 votes) by Vahe Karamian (updated 5 hours ago)
The second article in a series to discuss Unity 3D and how to get started with your own 3D projects.
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The fourth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
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The sixth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (9 votes) by Vahe Karamian (updated 5 hours ago)
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The eighth article in a series to discuss Unity 3D and how to get started with your own 3D projects.

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