The Daily Build - PVS.MediaPlayer - Audio and Video Player Library 2 new and 7 updated articles today
| Free O'Reilly eBook: Infrastructure as Code Development teams for companies worldwide are attempting to build large infrastructure codebases. Download this e-book and learn how to effectively use principles, practices, and patterns pioneered by DevOps teams to manage cloud-age infrastructure. Download Now | Headline article | (179 votes) by Peter Vegter (updated 12 hours ago) Microsoft Media Foundation based easy-to-use library with many added features | New Articles, Tech Blogs and Tips | (0 votes) by Abdulkader Helwan (updated 10 hours ago) In this series of articles, we'll showcase an AI-powered deep learning system that can revolutionize the fashion design industry by helping us better understand customers' needs. | | (1 votes) by Peter Huber SG (updated 14 hours ago) Covers in depth all WPF color related issues from Color Models, ColorPickers, Colors to helpful methods for mixing colors and making them brighter and darker. | Updated Articles, Tech Blogs and Tips | (29 votes) by Hans-Peter Kalb (updated 21 hours ago) C# library for reading and writing EXIF tags in JPEG image files | | (17 votes) by Greg Utas (updated 10 hours ago) Automating Scott Meyers' recommendations, cleaning up #include directives, and analyzing code dependencies | | (8 votes) by cassert24 (updated 23 hours ago) C syntax/extensions that I somehow stumbled upon | | (2 votes) by Allister Beharry (updated 6 hours ago) oneMD is a molecular dynamics simulator coded in C++ 17 designed to take advantage of hardware data parallelism across a diverse set of devices and architectures using Intel's oneAPI framework and SYCL -- the successor to the OpenCL standard for parallel processing | | (10 votes) by Visual Herbert (updated 13 hours ago) Interpreting tightly packed structures as 1-dimensional arrays and vice-versa. | | (14 votes) by tugrulGtx (updated 11 hours ago) Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching. | | (1 votes) by Steffen Ploetz (updated 16 hours ago) Second step to a serious looking OpenGL application on plain old Win32 API for ReactOS (and also for Windows or WINE) | |
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