Thứ Tư, 4 tháng 3, 2015

Mobile Newsletter - UNITY 3D - GAME PROGRAMMING INTRODUCTION

Mobile Newsletter - UNITY 3D - GAME PROGRAMMING INTRODUCTION
Welcome to this week's Mobile Development newsletter from CodeProject.
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Intel wants to protect your precious wrist with anti-virus software for smartwatches
Just in case you hit that malware that changes you to Daylight Savings Time too early? (more: The Verge)
Momentum grows around Microsoft's Windows 10 for phones
Smartphone makers and chip companies announce support for Microsoft's Windows 10 handset OS. (more: Computerworld)
Got an Android 4.0 device? You might want an alternative browser
Google won't be updating its Chrome browser past version 42 for older Android devices, so it can better focus on its mobile browser for more current phones and tablets. (more: Gigaom)
Android Permissions Explained
When you develop an Android app, your users will justifiably be concerned if your app requests access to a myriad of device features and personal information. (more: Telerik)
IBM helps mobile apps meet accessibility guidelines
When creating new mobile applications, developers all too often forget taking the few additional steps to make their programs usable for those with disabilities. (more: IT World)
Ericsson: Two-thirds of mobile traffic dominated by just five apps
Though Facebook reigns king, the company's report show some interesting regional differences in usage and app categories. (more: Fierce Developer)
Review: Microsoft Azure beats Amazon and Google for mobile development
Easier than Amazon's Mobile SDK and more complete than Google's Firebase, Azure Mobile Services has more of what developers need. (more: Infoworld)

New articles added

Android

  (0 votes) by Android on Intel (updated 2 days ago)
This sample demonstrates how to load and use these different formats with OpenGL ES* on Android.
  (0 votes) by Android on Intel (updated 2 days ago)
The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:
  (0 votes) by Android on Intel (updated 2 days ago)
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
  (0 votes) by Android on Intel (updated 2 days ago)
This document walks through the steps to produce a fat APK that includes both x86 and ARM libraries from within the latest Unity 4 or Unity 5 versions.
  (0 votes) by Android on Intel (updated 2 days ago)
First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android* emulator is in fact using HAXM technology. This article will provide the necessary steps to verify that you are in fact using HAXM technology.
  (0 votes) by Android on Intel (updated 2 days ago)
Code Example of Power/Performance Optimization on Android* Using Intel® Intrinsics
  (0 votes) by Apriorit Inc, Petrov Andrey (updated 13 hours ago)
An interesting approach to create Android applications, which user cannot remove or stop (only admin can do this applying specific password), without using ROOT permissions.

Game Development

  (6 votes) by Vahe Karamian (updated 2 days ago)
The fifth article in a series to discuss Unity 3D and how to get started with your own 3D projects.

IoT on Azure

  (5 votes) by CarNet-India (updated 3 days ago)
CarNet is a project which involves creation of an mesh network between vehicles moving in vicinity of each other.

Articles updated

C / C++ Language

  (21 votes) by Jerry Evans (updated yesterday)
Adding cross-platform round-trip JSON serialization to C++ classes

Game Development

  (35 votes) by Vahe Karamian (updated 2 days ago)
The first article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (16 votes) by Vahe Karamian (updated 2 days ago)
The second article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (15 votes) by Vahe Karamian (updated 2 days ago)
The third article in a series to discuss Unity 3D and how to get started with your own 3D projects.
  (10 votes) by Vahe Karamian (updated 2 days ago)
The fourth article in a series to discuss Unity 3D and how to get started with your own 3D projects.



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